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Old Oct 08, 2005, 04:24 AM // 04:24   #1
Pre-Searing Cadet
 
Join Date: Oct 2005
Guild: Prohecies Heleus
Profession: Mo/Me
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Default New Build"Judgement Eyes"Please Read

I been fine tune,and building this build seen 3 months ago.
After every major damage dealer nerf this build i tuned make it very good for those heavy armored.
Please post what can be added in.
Proffesion:Monk/mesmer.
Attribute:
Smite-15
Domination-12
Inspiration-3

Skill:
signet of judgement-75 damage,knockdown perfect for interupt and spread damage.
bane signet-knockdown,56 damage,use on warrior when attacking.
Holy Strike-55 plus 55,use after signet of judgement or save it for warrior after bane signet.
Banish-After use of those signet you have enough energy for these basic smite.
Smite-chose for warrior attacking time for effective damage.
Wastrel Worry-wastrel worry end same time if u do immediately signet so it do 53 plus 75 and knockdown.
Mantra Of Signet-Basiclly Recharge Your Signet Of Judgement.
Ressurect Signet-Res Simple

Here How Damage Work.
Wastrel end same time as u finish signet. right after once knockdown wastrel auto end for 53 damage.Here the trick use it if u hitting a warrior that running or attacking toward you. damage can be devastatin while he run toward you, use mantra,then use wastrel which is fast cast then signet really fast,he is knockdown and take 53 and 75 from ur damage,next wastrel and signet once again,then this time wastrel and bane signet if he have reach u he should be knockdown.end this with holy strike for another 100 damg and end it with banish or smite which ever u feel like doing.for those caster or healer even this can be pulled off once signet goes knockdown interupt making sure 80% of time wastrel will added effect and u do major damage and wasting a mere of only 15 energy and wastrel can be cast instantly.Because mantra use 15 while using the signet it rehcarge so basiclly only energy suing is wastrel just to let you know.

Damage calculation-signet-75,wastrel-53=128x2(bc double sig)=256
Second round with Bane signet 56+53=100
make sure u alway cast wastrel before every smite spell
that 356 now if it knockdown and u are near pull off holy strike for 110 for 467 damage and end with smite or banish,remember that you already interupt twice so no one recover this fast,added if your attacking warrior you can drop him by bane signet because he would have gotten near to pull off the third wastrel with knockdown for holy strike and do major damage.

Please send me message in game-Prophecies Heleus for any ideas
or reply here.
And yes i use this build plenty of time
4/5 i kill atleast a warrior without monk
3/5killied the healer monk
4/6killed anything else without monk
5/8killing anything with a monk
because warrior skill take adredaline i can pull off extra wastrel
anything else u have to interupt with signet of judgment and since wastrel end same time as the ignet does off u can cast next wastrel and signet for round 2 list in order of skill for easy pulled off i post my build in order i use.good luck
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Old Oct 08, 2005, 05:40 AM // 05:40   #2
Krytan Explorer
 
Join Date: Jun 2005
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Rust, Primordial Echoes(not seen much at all), Ignorance(which completely and totally devestates this), normal interrupt builds and also spikes of all sorts due to the low armor all hurt you badly.
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Old Oct 08, 2005, 06:31 AM // 06:31   #3
Forge Runner
 
Join Date: Feb 2005
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Nice build... one of the oringinal one I seen out there. I have never thought of using WW and knockdown together. I probably would drop WW into one of my older build as well to see how it work.

I assume this is for arena... since you said warrior this warrior that =P

One big weakness is that... you got a monk skin... and even if you turn mesemer, it is not that much better.
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Old Oct 08, 2005, 09:47 AM // 09:47   #4
Krytan Explorer
 
Join Date: Jul 2005
Guild: COLD, Cold Snap
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U actually did something nice with WW. GOod job.
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Old Oct 08, 2005, 04:36 PM // 16:36   #5
Pre-Searing Cadet
 
Join Date: Oct 2005
Guild: Prohecies Heleus
Profession: Mo/Me
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accully i use judgement armor i take very little damage even as monk the benifit of using another monk healing for very strong and btw primal echo,ignorance,and whateva ppl dont accully use it not that i ever seen no one acully would bring stuff like that,most i ever seen use backfire and inetuprt spell but all my skill only spell is WW and Banish so memser stopping spell is useless thanx for posting
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Old Oct 08, 2005, 05:43 PM // 17:43   #6
Krytan Explorer
 
Join Date: Jun 2005
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Actually I've seen ignorance used a few times for the signet of devotion/blessed signet users. But was mostly in a highly organized tombs/GvG builds

Interrupt rangers/warriors/mesmers still hurt you because of the cast times on the signets.

Power Block and Blackout are your worst nightmares, but then again most casters hate those.

Any sort of spike on you and you are going down without self healing as a monk without being babysat by the team's other monks.

Judgement armor is an "OK" substitute for real damage mitigation but without anything that YOU can control you will go down as fast as any of the run in and smite off themselves smite builds.

You can output enough damage to kill a single target undoubtedly, but it takes enough time a single WoH or even Heal Other mitigates so much of your damage that the target lives.

As a utility damage deal that takes advantage of the fact of warriors being low heal priority you can do some mischief by targetting warriors AFTER they get to their assigned targets. Which one of will be you. So you are taking a team slot for a character thats main function is to hurt the one person attacking them.

Your strengths are you can do decent bonus damage on top of anything else your team is throwing, and your best bet is to target not warriors but rangers. They will feel the effects of the knockdown and damage more so than the warriors, being that most rangers will go in with 2 superior runes dropping their health to a much better range for you to spike with these skills and time it takes to use them.
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Old Oct 08, 2005, 07:33 PM // 19:33   #7
Pre-Searing Cadet
 
Join Date: Oct 2005
Guild: Prohecies Heleus
Profession: Mo/Me
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well the main spruce is that my build throw in a bonus of damage being also a monk probaly throw off as healer allow monk to heal,but you forget that i knockdown so even if you heal i alway go for monk first i never go for w,r,mes,e because once monk dead like you said i cna output enough to kill a target in short time bc of knockdown.so in fact when i say go for warrior im using it as to kill without healing for any other i suggest u kill if they dont have monk.
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Old Oct 08, 2005, 07:41 PM // 19:41   #8
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Join Date: Jun 2005
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you only have 1 knockdown for the monk and it doesn't last quite long enough like a hammer warrior's knockdown would to bring the monk to a standstill or put him in overt danger.

The knockdowns you do produce can only really be effective in teamwork with the hammer warrior already applying the knockdowns.

If you fire one off at the wrong time you waste a 3 second knockdown from him and if he gets his off first you waste your knockdown.

As the primary source of knockdowns you aren't hitting hard enough with the knockdown shot and barely making up any damage with the Holy Strike.

So so far as a support caster for taking down monks, yes this build works well, but so far as taking down anything solo, it takes you too much time to kill anything that has healing/protection magics being run on their team since you don't have any interruption skills beyond the first short duration knockdown.
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Old Oct 08, 2005, 07:46 PM // 19:46   #9
Pre-Searing Cadet
 
Join Date: Oct 2005
Guild: Prohecies Heleus
Profession: Mo/Me
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lol first i use mantra of signet to cast judgement twice second dont really matter i solo everything before and i killed them fast for one thing u forgeting i can cast long term so while he running toward me i can double use of signet judge,i dont use knockdown as a source of damage but it just there yes i solo thing i can take them down easy please try the build before u state
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Old Oct 08, 2005, 07:49 PM // 19:49   #10
Pre-Searing Cadet
 
Join Date: Oct 2005
Guild: Prohecies Heleus
Profession: Mo/Me
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Quote:
Originally Posted by pagansaint
you only have 1 knockdown for the monk and it doesn't last quite long enough like a hammer warrior's knockdown would to bring the monk to a standstill or put him in overt danger.

The knockdowns you do produce can only really be effective in teamwork with the hammer warrior already applying the knockdowns.

If you fire one off at the wrong time you waste a 3 second knockdown from him and if he gets his off first you waste your knockdown.

As the primary source of knockdowns you aren't hitting hard enough with the knockdown shot and barely making up any damage with the Holy Strike.

So so far as a support caster for taking down monks, yes this build works well, but so far as taking down anything solo, it takes you too much time to kill anything that has healing/protection magics being run on their team since you don't have any interruption skills beyond the first short duration knockdown.
the point of the game is to teamwork i dont really have to solo a healer or protection nothing can solo a healer except for a mesmer who backfire,my point of build is to top off major damg seen i can double signet of judge to knockdown just to let u know all knockdownm is same length it 3 second then i pull off second signet aother knockdown it great for runner and monk who tend to run alot as for fact u typing these as if im playing alone u forget i have teammate i use this plenty of time and all the time i can output enough to put monk in danger please as i say make the build and use it then tell me what you think
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Old Oct 09, 2005, 08:00 AM // 08:00   #11
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Join Date: Jun 2005
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No, not all knockdown is same length, Read a skill description and read stonefist gauntlet description.

All knockdowns are NOT 3 seconds. Only stonefist gauntlet hammer warrior's.

Yes signet of judgement is good for runner's, yes usiong it twice quickly is VERY good for runners.

But to start with. Your short duration(unless used in conjuction with, to enhance the damage and skills from a knockdown SPECIALIST) knockdowns will be ignored and not really worried about other than a mild inconvience, like an interrupt that doesn't do anything BUT interrupt.

You have 2 interrupts. That after the 2 consecutive interrupts is not spammable for another 30 seconds. Congratulations. You have a build that can interrupt every 30 seconds and do 50-100 damage.

So can any warrior. Except they can interrupt twice every 10s if they build for it. And any ranger 3-4 times every 10 seconds.

A sub-par interrupt with decent to sub-par damage per second.

But like I said. The strengths of this build absolutely SHINE in a very well coordinated team. As a very fragile support/defense interrupt build. Anything else.... such as primary/secondary source of damage can't compete versus the heals/mitigation available.
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